Class Resources
- Namespace
- UILib
- Assembly
- UILib.dll
A class holding resources used by UILib.
These resources are loaded from an AssetBundle.
public static class Resources
- Inheritance
-
Resources
- Inherited Members
Properties
checkMark
The default checkmark used by Peaks of Yore.
public static Texture2D checkMark { get; }
Property Value
- Texture2D
circle
A texture of a circle.
public static Texture2D circle { get; }
Property Value
- Texture2D
gameFont
The default Peaks of Yore font (Roman Antique).
public static Font gameFont { get; }
Property Value
- Font
gameFontAlt
The default Peaks of Yore font (Roman Antique). An alternate variant which is used on input fields, as they process Roman Antique incorrectly.
public static Font gameFontAlt { get; }
Property Value
- Font
gameMenuClick
The default Peaks of Yore menu click sound.
public static AudioClip gameMenuClick { get; }
Property Value
- AudioClip
hsvOpacity
A material which renders a specific HSV color in a gradient of opacities.
public static Material hsvOpacity { get; }
Property Value
- Material
hsvRect
A material which renders an HSV rectangle.
public static Material hsvRect { get; }
Property Value
- Material
hsvSpectrum
A material which renders a spectrum of all hues at maximum saturation and value.
public static Material hsvSpectrum { get; }
Property Value
- Material
notification
The default notification sound used by UILib.
public static AudioClip notification { get; }
Property Value
- AudioClip
notificationError
The default error notification sound used by UILib.
public static AudioClip notificationError { get; }
Property Value
- AudioClip
triangle
A texture of a triangle.
public static Texture2D triangle { get; }
Property Value
- Texture2D
Methods
LoadBundle(Assembly, string)
Loads an AssetBundle.
If your asset bundle is embedded under res/, for example,
and has the name uilib.bundle, then the name should be res.uilib.bundle.
public static AssetBundle LoadBundle(Assembly assembly, string name)
Parameters
assemblyAssemblyThe assembly to load the bundle from
namestringThe name of the asset bundle to load
Returns
- AssetBundle
The loaded asset bundle