Table of Contents

Class ValueEvent<T1, T2>

Namespace
UILib.Behaviours
Assembly
UILib.dll

An event type which passes two values to its listeners.

public class ValueEvent<T1, T2> : UnityEvent<T1, T2>, ISerializationCallbackReceiver

Type Parameters

T1
T2
Inheritance
UnityEventBase
UnityEvent<T1, T2>
ValueEvent<T1, T2>
Implements
ISerializationCallbackReceiver
Inherited Members
UnityEvent<T1, T2>.m_InvokeArray
UnityEvent<T1, T2>.AddListener(UnityAction<T1, T2>)
UnityEvent<T1, T2>.RemoveListener(UnityAction<T1, T2>)
UnityEvent<T1, T2>.GetDelegate(UnityAction<T1, T2>)
UnityEvent<T1, T2>.Invoke(T1, T2)
UnityEventBase.m_Calls
UnityEventBase.m_PersistentCalls
UnityEventBase.m_CallsDirty
UnityEventBase.ISerializationCallbackReceiver.OnBeforeSerialize()
UnityEventBase.ISerializationCallbackReceiver.OnAfterDeserialize()
UnityEventBase.FindMethod(PersistentCall)
UnityEventBase.GetPersistentEventCount()
UnityEventBase.DirtyPersistentCalls()
UnityEventBase.RebuildPersistentCallsIfNeeded()
UnityEventBase.AddCall(BaseInvokableCall)
UnityEventBase.RemoveAllListeners()
UnityEventBase.PrepareInvoke()
UnityEventBase.ToString()