Class MouseEvent
- Namespace
- UILib.Behaviours
- Assembly
- UILib.dll
An event type which passes a Vector2 position
to listeners when the mouse is clicked/dragged.
This will be the current position of the mouse.
public class MouseEvent : UnityEvent<Vector2>, ISerializationCallbackReceiver
- Inheritance
-
UnityEventBaseUnityEvent<Vector2>MouseEvent
- Implements
-
ISerializationCallbackReceiver
- Inherited Members
-
UnityEvent<Vector2>.m_InvokeArrayUnityEvent<Vector2>.AddListener(UnityAction<Vector2>)UnityEvent<Vector2>.RemoveListener(UnityAction<Vector2>)UnityEvent<Vector2>.GetDelegate(UnityAction<Vector2>)UnityEvent<Vector2>.Invoke(Vector2)UnityEventBase.m_CallsUnityEventBase.m_PersistentCallsUnityEventBase.m_CallsDirtyUnityEventBase.ISerializationCallbackReceiver.OnBeforeSerialize()UnityEventBase.ISerializationCallbackReceiver.OnAfterDeserialize()UnityEventBase.FindMethod(PersistentCall)UnityEventBase.GetPersistentEventCount()UnityEventBase.DirtyPersistentCalls()UnityEventBase.RebuildPersistentCallsIfNeeded()UnityEventBase.AddCall(BaseInvokableCall)UnityEventBase.RemoveAllListeners()UnityEventBase.PrepareInvoke()UnityEventBase.ToString()