Table of Contents

Class MouseEvent

Namespace
UILib.Behaviours
Assembly
UILib.dll

An event type which passes a Vector2 position to listeners when the mouse is clicked/dragged. This will be the current position of the mouse.

public class MouseEvent : UnityEvent<Vector2>, ISerializationCallbackReceiver
Inheritance
UnityEventBase
UnityEvent<Vector2>
MouseEvent
Implements
ISerializationCallbackReceiver
Inherited Members
UnityEvent<Vector2>.m_InvokeArray
UnityEvent<Vector2>.AddListener(UnityAction<Vector2>)
UnityEvent<Vector2>.RemoveListener(UnityAction<Vector2>)
UnityEvent<Vector2>.GetDelegate(UnityAction<Vector2>)
UnityEvent<Vector2>.Invoke(Vector2)
UnityEventBase.m_Calls
UnityEventBase.m_PersistentCalls
UnityEventBase.m_CallsDirty
UnityEventBase.ISerializationCallbackReceiver.OnBeforeSerialize()
UnityEventBase.ISerializationCallbackReceiver.OnAfterDeserialize()
UnityEventBase.FindMethod(PersistentCall)
UnityEventBase.GetPersistentEventCount()
UnityEventBase.DirtyPersistentCalls()
UnityEventBase.RebuildPersistentCallsIfNeeded()
UnityEventBase.AddCall(BaseInvokableCall)
UnityEventBase.RemoveAllListeners()
UnityEventBase.PrepareInvoke()
UnityEventBase.ToString()