Class ValueEvent<T>
An event which passes a value to listeners.
public class ValueEvent<T> : UnityEvent<T>, ISerializationCallbackReceiver
Type Parameters
T
- Inheritance
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UnityEventBaseUnityEvent<T>ValueEvent<T>
- Implements
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ISerializationCallbackReceiver
- Inherited Members
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UnityEvent<T>.m_InvokeArrayUnityEvent<T>.AddListener(UnityAction<T>)UnityEvent<T>.RemoveListener(UnityAction<T>)UnityEvent<T>.GetDelegate(UnityAction<T>)UnityEvent<T>.Invoke(T)UnityEventBase.m_CallsUnityEventBase.m_PersistentCallsUnityEventBase.m_CallsDirtyUnityEventBase.ISerializationCallbackReceiver.OnBeforeSerialize()UnityEventBase.ISerializationCallbackReceiver.OnAfterDeserialize()UnityEventBase.FindMethod(PersistentCall)UnityEventBase.GetPersistentEventCount()UnityEventBase.DirtyPersistentCalls()UnityEventBase.RebuildPersistentCallsIfNeeded()UnityEventBase.AddCall(BaseInvokableCall)UnityEventBase.RemoveAllListeners()UnityEventBase.PrepareInvoke()UnityEventBase.ToString()